Searched refs:u_clearColorLocation (Results 1 – 1 of 1) sorted by relevance
52 u32 u_clearColorLocation; member121 g_clearSurfaceShader[i].u_clearColorLocation = in GX2UTClearSurfaceRectInit()124 && (g_clearSurfaceShader[i].u_clearColorLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTClearSurfaceRectInit()709 GX2SetPixelUniformReg(g_clearSurfaceShader[shaderIdx].u_clearColorLocation, 1*4, clearColor); in GX2UTClearRectOp()