Searched refs:swizzleValues (Results 1 – 1 of 1) sorted by relevance
669 u32 swizzleValues[2][3] = in SceneDraw() local683 … GX2SetSurfaceSwizzle(&GeometryPass.myColorBuffer[i].surface, swizzleValues[sceneDraws][i]); in SceneDraw()684 … GX2SetSurfaceSwizzle(&LightingPass.myTextureBuffer[i].surface, swizzleValues[sceneDraws][i]); in SceneDraw()685 … GX2SetSurfaceSwizzle(&BuffersPass.myTextureBuffer[i].surface, swizzleValues[sceneDraws][i]); in SceneDraw()