Searched refs:shaderModeName (Results 1 – 1 of 1) sorted by relevance
281 static const char *shaderModeName[] = { variable2163 fprintf(fpout, " %s,\n", shaderModeName[(u32)pShaders->pVertexShader->shaderMode]); in GFDWriteFileShaderAsCodeWithSource()2283 fprintf(fpout, " %s,\n", shaderModeName[(u32)pShaders->pPixelShader->shaderMode]); in GFDWriteFileShaderAsCodeWithSource()2399 fprintf(fpout, " %s,\n", shaderModeName[(u32)pShaders->pGeometryShader->shaderMode]); in GFDWriteFileShaderAsCodeWithSource()