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Searched refs:shaderIdx (Results 1 – 6 of 6) sorted by relevance

/CafeSDK-2.12.13-1/system/src/lib/gx2ut/
Dgx2utExpandDepth.cpp125 u32 shaderIdx = 0; in GX2UTExpandDepthBufferOp() local
163 GX2SetVertexShader(g_expandDepthShader[shaderIdx].pVertexShader); in GX2UTExpandDepthBufferOp()
164 GX2SetPixelShader(g_expandDepthShader[shaderIdx].pPixelShader); in GX2UTExpandDepthBufferOp()
184 … GX2SetVertexUniformReg(g_expandDepthShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTExpandDepthBufferOp()
Dgx2utExpandColor.cpp125 u32 shaderIdx = 0; in GX2UTExpandAAColorBufferOp() local
141 GX2SetVertexShader(g_expandColorShader[shaderIdx].pVertexShader); in GX2UTExpandAAColorBufferOp()
142 GX2SetPixelShader(g_expandColorShader[shaderIdx].pPixelShader); in GX2UTExpandAAColorBufferOp()
162 GX2SetVertexUniformReg(g_expandColorShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTExpandAAColorBufferOp()
Dgx2utConvertDepth.cpp130 u32 shaderIdx = 0; in GX2UTConvertDepthBufferToTextureSurfaceOp() local
177 GX2SetVertexShader(g_expandDepthShader[shaderIdx].pVertexShader); in GX2UTConvertDepthBufferToTextureSurfaceOp()
178 GX2SetPixelShader(g_expandDepthShader[shaderIdx].pPixelShader); in GX2UTConvertDepthBufferToTextureSurfaceOp()
198 GX2SetVertexUniformReg(g_expandDepthShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTConvertDepthBufferToTextureSurfaceOp()
Dgx2utResolve.cpp128 u32 shaderIdx = 0; in GX2UTResolveAAColorBufferRectOp() local
165 GX2SetVertexShader(g_resolveColorShader[shaderIdx].pVertexShader); in GX2UTResolveAAColorBufferRectOp()
166 GX2SetPixelShader(g_resolveColorShader[shaderIdx].pPixelShader); in GX2UTResolveAAColorBufferRectOp()
186 GX2SetVertexUniformReg(g_resolveColorShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTResolveAAColorBufferRectOp()
Dgx2utClear.cpp679 u32 shaderIdx = 0; in GX2UTClearRectOp() local
683 GX2SetVertexShader(g_clearSurfaceShader[shaderIdx].pVertexShader); in GX2UTClearRectOp()
684 GX2SetPixelShader(g_clearSurfaceShader[shaderIdx].pPixelShader); in GX2UTClearRectOp()
704 GX2SetVertexUniformReg(g_clearSurfaceShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTClearRectOp()
709 GX2SetPixelUniformReg(g_clearSurfaceShader[shaderIdx].u_clearColorLocation, 1*4, clearColor); in GX2UTClearRectOp()
837 u32 shaderIdx = 0; in GX2UTInvalidateHiStencilRect() local
841 GX2SetVertexShader(g_clearSurfaceShader[shaderIdx].pVertexShader); in GX2UTInvalidateHiStencilRect()
842 GX2SetPixelShader(g_clearSurfaceShader[shaderIdx].pPixelShader); in GX2UTInvalidateHiStencilRect()
862 GX2SetVertexUniformReg(g_clearSurfaceShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTInvalidateHiStencilRect()
Dgx2utCopy.cpp279 u32 shaderIdx = (srcSurface->dim != GX2_SURFACE_DIM_3D ? srcSurface->aa : VS_SHADER_3D_INDEX); in GX2UTCopySurfaceRectOp() local
441 GX2SetVertexShader(g_copySurfaceShader[shaderIdx].pVertexShader); in GX2UTCopySurfaceRectOp()
442 GX2SetPixelShader(g_copySurfaceShader[shaderIdx].pPixelShader); in GX2UTCopySurfaceRectOp()
546 GX2SetVertexUniformReg(g_copySurfaceShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTCopySurfaceRectOp()
547 GX2SetVertexUniformReg(g_copySurfaceShader[shaderIdx].u_texcoordLocation + i*4, 1*4, tex); in GX2UTCopySurfaceRectOp()
651 GX2SetPixelTexture(&texture, g_copySurfaceShader[shaderIdx].textureLocation); in GX2UTCopySurfaceRectOp()
652 GX2SetPixelSampler(&g_copySurfaceSampler, g_copySurfaceShader[shaderIdx].textureLocation); in GX2UTCopySurfaceRectOp()