Searched refs:samplerVars (Results 1 – 2 of 2) sorted by relevance
223 GX2SamplerVar * samplerVars; member297 GX2SamplerVar * samplerVars; member364 GX2SamplerVar * samplerVars; member457 GX2SamplerVar * samplerVars; member1165 if (strcmp(shader->samplerVars[i].name, name) == 0) in GX2GetVertexSamplerVar()1166 return &(shader->samplerVars[i]); in GX2GetVertexSamplerVar()1193 if (strcmp(shader->samplerVars[i].name, name) == 0) in GX2GetGeometrySamplerVar()1194 return &(shader->samplerVars[i]); in GX2GetGeometrySamplerVar()1221 if (strcmp(shader->samplerVars[i].name, name) == 0) in GX2GetPixelSamplerVar()1222 return &(shader->samplerVars[i]); in GX2GetPixelSamplerVar()[all …]
64 u32 samplerVars; member92 u32 samplerVars; member117 u32 samplerVars; member135 u32 samplerVars; member495 pVSout32->samplerVars = (u32) pVSin64->samplerVars; in GFDRepackVertexShaderFor32Bit()530 pPSout32->samplerVars = (u32) pPSin64->samplerVars; in GFDRepackPixelShaderFor32Bit()559 pGSout32->samplerVars = (u32) pGSin64->samplerVars; in GFDRepackGeometryShaderFor32Bit()592 pCSout32->samplerVars = (u32) pCSin64->samplerVars; in GFDRepackComputeShaderFor32Bit()745 size = GFDRepackSamplerVarArrayFor32Bit(vsCopy.samplerVars, pSV, vsCopy.numSamplers); in GFDCreateBlockRelocateHeaderVSH()748 …pAddr[nE] = (vsCopy.numSamplers == 0) ? 0 : pOffset[oMain] + (u32)&vsCopy32.samplerVars - (u32)&… in GFDCreateBlockRelocateHeaderVSH()[all …]