Searched refs:s_drawBuffers (Results 1 – 1 of 1) sorted by relevance
168 static BOOL s_drawBuffers; variable229 s_drawBuffers = TRUE; in SceneInit()256 s_drawBuffers = !s_drawBuffers; in SceneUpdate()257 if(s_drawBuffers) in SceneUpdate()732 if(s_drawBuffers == TRUE) in SceneDraw()812 if(s_drawBuffers == TRUE) in GeometryPassDraw()833 if(s_drawBuffers == TRUE) in LightingPassDraw()901 if(s_drawBuffers == FALSE) in BuffersPassDraw()