Searched refs:s_avgSwizzleTime (Results 1 – 1 of 1) sorted by relevance
171 static u32 s_avgSwizzleTime; variable234 s_avgSwizzleTime = 0; in SceneInit()720 s_avgSwizzleTime = s_swizzleTime / 15; in SceneDraw()745 …rintf(32, 22, "Render Time w/ swizzle: %d (%d%%)", s_avgSwizzleTime, (u32)(100 * (f32)s_avgSwizzle… in SceneDraw()