Searched refs:psCopy32 (Results 1 – 1 of 1) sorted by relevance
897 GFDPixelShader psCopy32; in GFDCreateBlockRelocateHeaderPSH() local898 size = GFDRepackPixelShaderFor32Bit(&psCopy, &psCopy32); in GFDCreateBlockRelocateHeaderPSH()900 pOffset[nE] = GFDAddDataTable(pDT, &psCopy32, size); in GFDCreateBlockRelocateHeaderPSH()909 …sCopy.numUniformBlocks == 0) ? 0 : pOffset[oMain] + (u32)&psCopy32.uniformBlocks - (u32)&psCopy32; in GFDCreateBlockRelocateHeaderPSH()918 …] = (psCopy.numUniforms == 0) ? 0 : pOffset[oMain] + (u32)&psCopy32.uniformVars - (u32)&psCopy32; in GFDCreateBlockRelocateHeaderPSH()926 …sCopy.numInitialValues == 0) ? 0 : pOffset[oMain] + (u32)&psCopy32.initialValues - (u32)&psCopy32; in GFDCreateBlockRelocateHeaderPSH()932 …dr[nE] = (psCopy._numLoops == 0) ? 0 : pOffset[oMain] + (u32)&psCopy32._loopVars - (u32)&psCopy32; in GFDCreateBlockRelocateHeaderPSH()940 …] = (psCopy.numSamplers == 0) ? 0 : pOffset[oMain] + (u32)&psCopy32.samplerVars - (u32)&psCopy32; in GFDCreateBlockRelocateHeaderPSH()