Searched refs:principalId (Results 1 – 3 of 3) sorted by relevance
98 nn::Result AddDestination( u32 principalId );200 nn::Result AddIdWithUpdatePermission( u32 principalId );
554 nn::Result AddFriendAsync(PrincipalId principalId, AsyncCallback pCallback, void* pContext);599 nn::Result AddFriendRequestAsync(PrincipalId principalId, u8 inGameNameLanguage, const char16 inGam…620 nn::Result AddBlackListAsync(PrincipalId principalId, AsyncCallback pCallback, void* pContext);
237 typedef void (*NotificationHandler)(NotificationType notificationType, PrincipalId principalId, voi…333 PrincipalId principalId; //!< The partner's principal ID. member