Searched refs:pGSin64 (Results 1 – 1 of 1) sorted by relevance
540 u32 GFDRepackGeometryShaderFor32Bit(GX2GeometryShader *pGSin64, GFDGeometryShader *pGSout32) in GFDRepackGeometryShaderFor32Bit() argument542 assert(sizeof(pGSout32->_regs) == sizeof(pGSin64->_regs)); in GFDRepackGeometryShaderFor32Bit()543 memcpy(&pGSout32->_regs, pGSin64->_regs, sizeof(pGSout32->_regs)); in GFDRepackGeometryShaderFor32Bit()545 pGSout32->shaderSize = pGSin64->shaderSize; in GFDRepackGeometryShaderFor32Bit()546 pGSout32->shaderPtr = (u32) pGSin64->shaderPtr; in GFDRepackGeometryShaderFor32Bit()547 pGSout32->copyShaderSize = pGSin64->copyShaderSize; in GFDRepackGeometryShaderFor32Bit()548 pGSout32->copyShaderPtr = (u32) pGSin64->copyShaderPtr; in GFDRepackGeometryShaderFor32Bit()549 pGSout32->shaderMode = pGSin64->shaderMode; in GFDRepackGeometryShaderFor32Bit()550 pGSout32->numUniformBlocks = pGSin64->numUniformBlocks; in GFDRepackGeometryShaderFor32Bit()551 pGSout32->uniformBlocks = (u32) pGSin64->uniformBlocks; in GFDRepackGeometryShaderFor32Bit()[all …]