Searched refs:num_banks (Results 1 – 1 of 1) sorted by relevance
27 const u32 num_banks = 4; in GX2UTGetSurfaceMipSliceSwizzle() local67 bank_slice_rotation = (((num_banks / 2) - 1) * (slice / 4)); in GX2UTGetSurfaceMipSliceSwizzle()72 bank_slice_rotation = (((num_banks / 2) - 1) * slice); in GX2UTGetSurfaceMipSliceSwizzle()76 bank ^= (bank_swizzle + bank_slice_rotation) & (num_banks - 1); in GX2UTGetSurfaceMipSliceSwizzle()