Searched refs:numInitialValues (Results 1 – 2 of 2) sorted by relevance
59 u32 numInitialValues; member87 u32 numInitialValues; member112 u32 numInitialValues; member130 u32 numInitialValues; member490 pVSout32->numInitialValues = pVSin64->numInitialValues; in GFDRepackVertexShaderFor32Bit()525 pPSout32->numInitialValues = pPSin64->numInitialValues; in GFDRepackPixelShaderFor32Bit()554 pGSout32->numInitialValues = pGSin64->numInitialValues; in GFDRepackGeometryShaderFor32Bit()587 pCSout32->numInitialValues = pCSin64->numInitialValues; in GFDRepackComputeShaderFor32Bit()728 …pOffset[nE] = GFDAddDataTable(pDT, vsCopy.initialValues, vsCopy.numInitialValues * sizeof(GX2Unifo… in GFDCreateBlockRelocateHeaderVSH()729 …pAddr[nE] = (vsCopy.numInitialValues == 0) ? 0 : pOffset[oMain] + (u32)&vsCopy32.initialValues -… in GFDCreateBlockRelocateHeaderVSH()[all …]
211 u32 numInitialValues; member285 u32 numInitialValues; member352 u32 numInitialValues; member445 u32 numInitialValues; member897 for (i = 0; i < shader->numInitialValues; i++) { in GX2SetVertexUniformRegDefaults()921 for (i = 0; i < shader->numInitialValues; i++) { in GX2SetPixelUniformRegDefaults()