Searched refs:numAttribs (Results 1 – 2 of 2) sorted by relevance
65 u32 numAttribs; member496 pVSout32->numAttribs = pVSin64->numAttribs; in GFDRepackVertexShaderFor32Bit()679 …ments = 11 + vsCopy.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSamplers + vsCopy.numAttribs; in GFDCreateBlockRelocateHeaderVSH()753 GFDAttribVar *pAV = (GFDAttribVar *) malloc(sizeof(GFDAttribVar)*vsCopy.numAttribs); in GFDCreateBlockRelocateHeaderVSH()759 size = GFDRepackAttribVarArrayFor32Bit(vsCopy.attribVars, pAV, vsCopy.numAttribs); in GFDCreateBlockRelocateHeaderVSH()762 …pAddr[nE] = (vsCopy.numAttribs == 0) ? 0 : pOffset[oMain] + (u32)&vsCopy32.attribVars - (u32)&vsC… in GFDCreateBlockRelocateHeaderVSH()768 …py.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSamplers + vsCopy.numAttribs) * kAvgCharsPerS… in GFDCreateBlockRelocateHeaderVSH()796 for(u32 i = 0; i < vsCopy.numAttribs; i++) in GFDCreateBlockRelocateHeaderVSH()2150 pShaders->pVertexShader->numAttribs, in GFDWriteFileShaderAsCodeWithSource()2200 fprintf(fpout, " %u,\n", pShaders->pVertexShader->numAttribs); in GFDWriteFileShaderAsCodeWithSource()[all …]
226 u32 numAttribs; member392 u32 numAttribs; member1382 for (i = 0; i < shader->numAttribs; i++) in GX2GetVertexAttribVar()