Searched refs:mOffset (Results 1 – 1 of 1) sorted by relevance
899 f32 mOffset[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; in BuffersPassDraw() local923 mOffset[0] = -0.5f; in BuffersPassDraw()924 mOffset[1] = 0.5f; in BuffersPassDraw()927 GX2SetVertexUniformReg(BuffersPass.shaders.uniformsVS.location[uniformVSCount], 4, mOffset); in BuffersPassDraw()940 mOffset[0] = 0.5f; in BuffersPassDraw()941 mOffset[1] = 0.5f; in BuffersPassDraw()944 GX2SetVertexUniformReg(BuffersPass.shaders.uniformsVS.location[uniformVSCount], 4, mOffset); in BuffersPassDraw()957 mOffset[0] = -0.5f; in BuffersPassDraw()958 mOffset[1] = -0.5f; in BuffersPassDraw()961 GX2SetVertexUniformReg(BuffersPass.shaders.uniformsVS.location[uniformVSCount], 4, mOffset); in BuffersPassDraw()