Searched refs:lightColor (Results 1 – 2 of 2) sorted by relevance
141 Qtrn lightColor; member409 LightingPass.lightColor.x = 1.0f; in LightingPassInit()410 LightingPass.lightColor.y = 1.0f; in LightingPassInit()411 LightingPass.lightColor.z = 1.0f; in LightingPassInit()412 LightingPass.lightColor.w = 10.0f / 255.0f; // attenuation / 255.0f in LightingPassInit()881 …lUniformReg(LightingPass.shaders.uniformsPS.location[uniformPSCount], 4, &LightingPass.lightColor); in LightingPassDraw()
259 D3DXVECTOR4 lightColor(1.0f, 1.0f, 1.0f, 10.0f / 255.0f); // attenuation / 255.0f in LightingPass() local260 pEffect->SetVector("u_lightColor", &lightColor); in LightingPass()