Searched refs:lang (Results 1 – 6 of 6) sorted by relevance
175 GSH2ShaderLang lang; ///< shader language member235 GSH2ShaderLang lang; ///< shader language member265 GSH2ShaderLang lang; ///< shader language member
281 void ChangeLangError( const nn::erreula::LangType lang );
361 string lang = null; in InitialEnvVarSetup()369 lang = LANG.value.Substring(langLoc + 1); in InitialEnvVarSetup()371 lang = LANG.value.Substring(langLoc + 1, atSignLoc - langLoc); in InitialEnvVarSetup()373 switch (lang) in InitialEnvVarSetup()377 lang = "utf-8"; in InitialEnvVarSetup()381 lang = "shift_jis"; in InitialEnvVarSetup()384 lang = "us-ascii"; in InitialEnvVarSetup()387 lang = "windows-1252"; in InitialEnvVarSetup()390 lang = "IBM437"; in InitialEnvVarSetup()393 lang = "DOS-270"; in InitialEnvVarSetup()[all …]
172 void setLangType( LangType lang ) in setLangType() argument174 mKeyboardArg.mConfigArg.mLangType = lang; in setLangType()
147 GSH2ShaderLang lang; // shader language member
665 pConfig->lang = DEFAULT_SHADINGLANGUAGE; in Initialize()869 pConfig->lang = SHADERLANG_ESSL; in Initialize()873 pConfig->lang = SHADERLANG_GLSL; in Initialize()1139 compileSetup.lang = sourceInfo.lang; in main()