Searched refs:hShaderUtils (Results 1 – 1 of 1) sorted by relevance
1094 GSH2Handle hShaderUtils = NULL; in main() local1121 if (!(hShaderUtils = fpGSH2.Initialize(&libSetup))) in main()1183 if (fpGSH2.CompileProgram3(hShaderUtils, &compileSetup, &compileOutput)) in main()1343 fpGSH2.DestroyGX2Program3(hShaderUtils, &compileOutput.gx2Program); in main()1344 fpGSH2.Destroy(hShaderUtils); in main()