Searched refs:gs_source (Results 1 – 3 of 3) sorted by relevance
170 const char* gs_source; ///< GS shader source code member230 const char* gs_source; ///< GS shader source code member260 const char* gs_source; ///< GS shader source code member
581 DeleteShaderSource(&pConfig->gs_source); in Destroy()753 if (!AppendShaderSource(argv[count + 1], &pConfig->gs_source)) in Initialize()1135 compileSetup.gs_source = (const char*)sourceInfo.gs_source; in main()1160 if (compileSetup.vs_source || compileSetup.ps_source || compileSetup.gs_source) in main()1179 if (compileSetup.gs_source) in main()1192 if (sourceInfo.gs_source) { in main()
136 char* gs_source; // GS shader source code member