Searched refs:gsCopy32 (Results 1 – 1 of 1) sorted by relevance
1067 GFDGeometryShader gsCopy32; in GFDCreateBlockRelocateHeaderGSH() local1068 size = GFDRepackGeometryShaderFor32Bit(&gsCopy, &gsCopy32); in GFDCreateBlockRelocateHeaderGSH()1070 pOffset[nE] = GFDAddDataTable(pDT, &gsCopy32, size); in GFDCreateBlockRelocateHeaderGSH()1079 …gsCopy.numUniformBlocks == 0) ? 0 : pOffset[oMain] + (u32)&gsCopy32.uniformBlocks - (u32)&gsCopy32; in GFDCreateBlockRelocateHeaderGSH()1088 …E] = (gsCopy.numUniforms == 0) ? 0 : pOffset[oMain] + (u32)&gsCopy32.uniformVars - (u32)&gsCopy32; in GFDCreateBlockRelocateHeaderGSH()1096 …gsCopy.numInitialValues == 0) ? 0 : pOffset[oMain] + (u32)&gsCopy32.initialValues - (u32)&gsCopy32; in GFDCreateBlockRelocateHeaderGSH()1102 …dr[nE] = (gsCopy._numLoops == 0) ? 0 : pOffset[oMain] + (u32)&gsCopy32._loopVars - (u32)&gsCopy32; in GFDCreateBlockRelocateHeaderGSH()1110 …] = (gsCopy.numSamplers == 0) ? 0 : pOffset[oMain] + (u32)&gsCopy32.samplerVars - (u32)&gsCopy32; in GFDCreateBlockRelocateHeaderGSH()