Searched refs:g_expandDepthShader (Results 1 – 2 of 2) sorted by relevance
| /CafeSDK-2.12.13-1/system/src/lib/gx2ut/ |
| D | gx2utExpandDepth.cpp | 56 static ExpandDepthShader g_expandDepthShader[NUM_SHADERS]; variable 88 g_expandDepthShader[i].pVertexShader = VS_SHADERS[i]; in GX2UTExpandDepthInit() 89 g_expandDepthShader[i].pPixelShader = PS_SHADERS[i]; in GX2UTExpandDepthInit() 92 g_expandDepthShader[i].pVertexShader->shaderPtr, in GX2UTExpandDepthInit() 93 g_expandDepthShader[i].pVertexShader->shaderSize); in GX2UTExpandDepthInit() 95 GX2NotifyMemAlloc(g_expandDepthShader[i].pVertexShader->shaderPtr, in GX2UTExpandDepthInit() 96 g_expandDepthShader[i].pVertexShader->shaderSize, in GX2UTExpandDepthInit() 100 g_expandDepthShader[i].pPixelShader->shaderPtr, in GX2UTExpandDepthInit() 101 g_expandDepthShader[i].pPixelShader->shaderSize); in GX2UTExpandDepthInit() 103 GX2NotifyMemAlloc(g_expandDepthShader[i].pPixelShader->shaderPtr, in GX2UTExpandDepthInit() [all …]
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| D | gx2utConvertDepth.cpp | 57 static ConvertDepthShader g_expandDepthShader[NUM_SHADERS]; variable 89 g_expandDepthShader[i].pVertexShader = VS_SHADERS[i]; in GX2UTConvertDepthInit() 90 g_expandDepthShader[i].pPixelShader = PS_SHADERS[i]; in GX2UTConvertDepthInit() 93 g_expandDepthShader[i].pVertexShader->shaderPtr, in GX2UTConvertDepthInit() 94 g_expandDepthShader[i].pVertexShader->shaderSize); in GX2UTConvertDepthInit() 96 GX2NotifyMemAlloc(g_expandDepthShader[i].pVertexShader->shaderPtr, in GX2UTConvertDepthInit() 97 g_expandDepthShader[i].pVertexShader->shaderSize, in GX2UTConvertDepthInit() 101 g_expandDepthShader[i].pPixelShader->shaderPtr, in GX2UTConvertDepthInit() 102 g_expandDepthShader[i].pPixelShader->shaderSize); in GX2UTConvertDepthInit() 104 GX2NotifyMemAlloc(g_expandDepthShader[i].pPixelShader->shaderPtr, in GX2UTConvertDepthInit() [all …]
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