Searched refs:cubeFaceMask (Results 1 – 2 of 2) sorted by relevance
53 u32 cubeFaceMask = 0; in GetGX2TextureInfo() local67 cubeFaceMask = MS_CF_None; in GetGX2TextureInfo()72 cubeFaceMask |= MS_CF_PositiveX; in GetGX2TextureInfo()77 cubeFaceMask |= MS_CF_PositiveY; in GetGX2TextureInfo()82 cubeFaceMask |= MS_CF_PositiveZ; in GetGX2TextureInfo()87 cubeFaceMask |= MS_CF_NegativeX; in GetGX2TextureInfo()92 cubeFaceMask |= MS_CF_NegativeY; in GetGX2TextureInfo()97 cubeFaceMask |= MS_CF_NegativeZ; in GetGX2TextureInfo()363 MS_CubeFace cubeFaceMask = MS_CF_None; in GenericLoadFunction() local366 if (!GetGX2TextureInfo(pDDSD, pSurface, channelFormat, textureDataType, &cubeFaceMask)) in GenericLoadFunction()
346 u32 cubeFaceMask = 0; in GetGX2TextureInfo() local399 MS_CubeFace cubeFaceMask = MS_CF_None; in GenericLoadFunction() local402 if (!GetGX2TextureInfo(pTGAD, pSurface, channelFormat, textureDataType, &cubeFaceMask)) in GenericLoadFunction()