Searched refs:cs_source_filename (Results 1 – 3 of 3) sorted by relevance
779 …pConfig->cs_source_filename = _fullpath( cs_name_buffer, argv[count + 1], GSH_FULL_FILE_NAME_SIZE … in Initialize()780 if( !pConfig->cs_source_filename ) in Initialize()781 pConfig->cs_source_filename = argv[count + 1]; in Initialize()1165 compileSetup.cs_source_filename = (const char *)sourceInfo.cs_source_filename; in main()1172 compileSetup.cs_source_filename = NULL; in main()
159 char* cs_source_filename; // CS shader source code file name member
281 const char* cs_source_filename; ///< CS shader source code file name member