Searched refs:cs_source (Results 1 – 3 of 3) sorted by relevance
158 char* cs_source; // compute shader source code member
774 if (!AppendShaderSource(argv[count + 1], &pConfig->cs_source)) in Initialize()1137 compileSetup.cs_source = (const char*)sourceInfo.cs_source; in main()1159 if (sourceInfo.cs_source) { in main()1195 if (sourceInfo.cs_source) { in main()
280 const char* cs_source; ///< CS shader source code member