Searched refs:csCopy32 (Results 1 – 1 of 1) sorted by relevance
1250 GFDComputeShader csCopy32; in GFDCreateBlockRelocateHeaderCSH() local1251 size = GFDRepackComputeShaderFor32Bit(&csCopy, &csCopy32); in GFDCreateBlockRelocateHeaderCSH()1253 pOffset[nE] = GFDAddDataTable(pDT, &csCopy32, size); in GFDCreateBlockRelocateHeaderCSH()1267 …csCopy.numUniformBlocks == 0) ? 0 : pOffset[oMain] + (u32)&csCopy32.uniformBlocks - (u32)&csCopy32; in GFDCreateBlockRelocateHeaderCSH()1281 …E] = (csCopy.numUniforms == 0) ? 0 : pOffset[oMain] + (u32)&csCopy32.uniformVars - (u32)&csCopy32; in GFDCreateBlockRelocateHeaderCSH()1289 …csCopy.numInitialValues == 0) ? 0 : pOffset[oMain] + (u32)&csCopy32.initialValues - (u32)&csCopy32; in GFDCreateBlockRelocateHeaderCSH()1295 …dr[nE] = (csCopy._numLoops == 0) ? 0 : pOffset[oMain] + (u32)&csCopy32._loopVars - (u32)&csCopy32; in GFDCreateBlockRelocateHeaderCSH()1308 …] = (csCopy.numSamplers == 0) ? 0 : pOffset[oMain] + (u32)&csCopy32.samplerVars - (u32)&csCopy32; in GFDCreateBlockRelocateHeaderCSH()