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Searched refs:converter (Results 1 – 3 of 3) sorted by relevance

/CafeSDK-2.12.13-1/system/src/tool/gfx/projects/SLConverter/MultiThreadConvert/
DProgram.cs21 var converter = new SLConverter.Converter(); in Main()
24 converter.GlslCompiler = SLConverter.CafeCompiler.NewInstance(); in Main()
38 converter.Macros.Add(new ShaderMacro("CUSTOM_MACRO", "COLOR")); in Main()
75 …if (!converter.ConvertFromText(hlslSourceCode, "VS", PipelineStage.Vertex, ShaderModel.Model40, ou… in Main()
85 …if (!converter.ConvertFromText(hlslSourceCode, "PS", PipelineStage.Pixel, ShaderModel.Model40, out… in Main()
98 converter.UseMultiThreading = true; in Main()
99converter.ConvertFromFile("test.fx", @"output\$0_$1.glsl", (isSuccess, message) => Console.WriteLi… in Main()
/CafeSDK-2.12.13-1/system/src/tool/gfx/projects/SLConverter/CustomConverterApp/
DProgram.cs21 var converter = new SLConverter.Converter(); in Main()
24 converter.GlslCompiler = SLConverter.CafeCompiler.NewInstance(); in Main()
38 converter.Macros.Add(new ShaderMacro("CUSTOM_MACRO", "COLOR")); in Main()
75 …if (!converter.ConvertFromText(hlslSourceCode, "VS", PipelineStage.Vertex, ShaderModel.Model40, ou… in Main()
85 …if (!converter.ConvertFromText(hlslSourceCode, "PS", PipelineStage.Pixel, ShaderModel.Model40, out… in Main()
98 converter.UseMultiThreading = true; in Main()
99converter.ConvertFromFile("test.fx", @"output\$0_$1.glsl", (isSuccess, message) => Console.WriteLi… in Main()
/CafeSDK-2.12.13-1/system/src/lib/gx2ut/
Dgx2utClear.cpp139 u32 u; } converter; in FloatToBits() local
140 converter.f = f; in FloatToBits()
141 return converter.u; in FloatToBits()
148 u32 u; } converter; in BitsToFloat() local
149 converter.u = u; in BitsToFloat()
150 return converter.f; in BitsToFloat()