Searched refs:choice (Results 1 – 5 of 5) sorted by relevance
204 int choice = (window->GetY() + this->y + this->height / 2 - CursorY() - lOffset) / this->height; in Update() local206 if (choice < 0) in Update()207 choice = 0; in Update()210 this->over2 = this->bar2.pos + choice; in Update()214 this->pos2 = this->bar2.pos + choice; in Update()319 …int choice = (window->GetY() + this->y - (this->height / 2) * flipMul - CursorY()) / this->height … in Update() local321 if (choice < 0) in Update()322 choice = 0; in Update()325 this->over1 = this->bar1.pos + choice; in Update()333 this->off = choice; in Update()[all …]
177 …int choice = (window->GetY() + this->y - (this->height / 2) * flipMul - CursorY()) / this->height … in Update() local179 if (choice < 0) in Update()180 choice = 0; in Update()183 if (choice < visibleCount) in Update()185 this->over = this->bar.pos + 0.5 + choice; in Update()189 this->pos = this->bar.pos + 0.5 + choice; in Update()
136 choice[j] = start[j]; in Init()156 box.target = &choice[j]; in Init()
160 int choice[10]; member