Searched refs:cameraPosition (Results 1 – 1 of 1) sorted by relevance
143 Qtrn cameraPosition; member208 LightingPass.cameraPosition.x = camLoc.x; in CameraInit()209 LightingPass.cameraPosition.y = camLoc.y; in CameraInit()210 LightingPass.cameraPosition.z = camLoc.z; in CameraInit()211 LightingPass.cameraPosition.w = 1.0f; in CameraInit()885 …formReg(LightingPass.shaders.uniformsPS.location[uniformPSCount], 4, &LightingPass.cameraPosition); in LightingPassDraw()