Searched refs:bytes_read (Results 1 – 1 of 1) sorted by relevance
587 int bytes_read; field in Nintendo.SDSG.InputThread613 bytes_read = input_stream.EndRead(ar); in read_callback()618 bytes_read = 0; in read_callback()635 if ((this.bytes_read != 0) && (!this.bAborted)) in input_thread_proc()640 this.sendBuffer(ref buffer, 0, this.bytes_read); in input_thread_proc()654 this.sendBuffer(ref buffer, 0, this.bytes_read); in input_thread_proc()660 this.BufferOrDiscardDKInput(ref buffer, this.bytes_read); in input_thread_proc()666 Array.Clear(buffer, 0, this.bytes_read); in input_thread_proc()875 private int bytes_read = 0; field in Nintendo.SDSG.CatToucan1020 if (bytes_read >= 0) in read_callback()[all …]