Searched refs:basePos (Results 1 – 1 of 1) sorted by relevance
215 f32 basePos[3]; in DEMOFontPuts() local245 basePos[2] = pFontData->depth; in DEMOFontPuts()249 basePos[0] = (f32) offsetX; in DEMOFontPuts()250 basePos[1] = (f32) offsetY; in DEMOFontPuts()310 GX2SetVertexUniformReg(s_Shader.uniformsVS.location[0], 1*4, &basePos); in DEMOFontPuts()