Searched refs:bank_swizzle (Results 1 – 1 of 1) sorted by relevance
40 u32 bank_swizzle = (swizzle & 6) >> 1; // bit 1-2 in GX2UTGetSurfaceMipSliceSwizzle() local76 bank ^= (bank_swizzle + bank_slice_rotation) & (num_banks - 1); in GX2UTGetSurfaceMipSliceSwizzle()