Searched refs:bank_slice_rotation (Results 1 – 1 of 1) sorted by relevance
41 u32 bank_slice_rotation = 0; in GX2UTGetSurfaceMipSliceSwizzle() local53 bank_slice_rotation = GX2Max(1, (num_channels/2)-1) * (slice / 4) / num_channels; in GX2UTGetSurfaceMipSliceSwizzle()60 bank_slice_rotation = GX2Max(1, (num_channels/2)-1) * slice / num_channels; in GX2UTGetSurfaceMipSliceSwizzle()67 bank_slice_rotation = (((num_banks / 2) - 1) * (slice / 4)); in GX2UTGetSurfaceMipSliceSwizzle()72 bank_slice_rotation = (((num_banks / 2) - 1) * slice); in GX2UTGetSurfaceMipSliceSwizzle()76 bank ^= (bank_swizzle + bank_slice_rotation) & (num_banks - 1); in GX2UTGetSurfaceMipSliceSwizzle()