Searched refs:bAborted (Results 1 – 1 of 1) sorted by relevance
52 protected volatile bool bAborted = false; field in Nintendo.SDSG.KeyboardInputProcessorBase462 this.bAborted = true; in Abort()628 while (!this.bAborted) in input_thread_proc()635 if ((this.bytes_read != 0) && (!this.bAborted)) in input_thread_proc()721 while (!bAborted) in input_thread_proc()