Searched refs:append (Results 1 – 5 of 5) sorted by relevance
10 OPTION("-append")
9 OPTION("-append")
150 u32 append; // append shaders to existing file member
668 pConfig->append = DEFAULT_APPENDMODE; in Initialize()823 pConfig->append = true; in Initialize()1235 GX2Boolean append = (sourceInfo.btstats == 2) ? GX2_TRUE : GX2_FALSE; in main() local1250 ok = fpGSH2.PrintBuildTimeStats(fileName, compileSetup.bt_stats, append); in main()1301 if(!sourceInfo.append) in main()
1720 curl_formget_callback append);