Searched refs:ambientColor (Results 1 – 2 of 2) sorted by relevance
140 Qtrn ambientColor; member404 LightingPass.ambientColor.x = 0.3f; in LightingPassInit()405 LightingPass.ambientColor.y = 0.3f; in LightingPassInit()406 LightingPass.ambientColor.z = 0.3f; in LightingPassInit()407 LightingPass.ambientColor.w = 1.0f; in LightingPassInit()879 …niformReg(LightingPass.shaders.uniformsPS.location[uniformPSCount], 4, &LightingPass.ambientColor); in LightingPassDraw()
257 D3DXVECTOR4 ambientColor(0.3f, 0.3f, 0.3f, 1.0f); in LightingPass() local258 pEffect->SetVector("u_ambientColor", &ambientColor); in LightingPass()