Searched refs:ParserState (Results 1 – 1 of 1) sorted by relevance
882 private ParserState currentState = ParserState.NormalParsing;1358 private enum ParserState : uint enum in Nintendo.SDSG.CatToucan1391 if (currentState == ParserState.EscapeSequenceParsing) in consume_raw_bytes()1395 currentState = ParserState.CommandSequenceParsing; in consume_raw_bytes()1401 currentState = ParserState.NormalParsing; in consume_raw_bytes()1405 else if (currentState == ParserState.CommandSequenceParsing) in consume_raw_bytes()1412 currentState = ParserState.NormalParsing; in consume_raw_bytes()1417 currentState = ParserState.NormalParsing; in consume_raw_bytes()1448 currentState = ParserState.PerformanceTimerParsing_Boot1; in consume_raw_bytes()1452 … if (currentState == ParserState.PerformanceTimerParsing_Boot1 && !thing.StartsWith("BOOT1:")) in consume_raw_bytes()[all …]