Searched refs:PI (Results 1 – 2 of 2) sorted by relevance
87 #define PI 3.14159f macro179 30.0f * PI / 180.0f, in InitGlobals()207 if(rotateY > PI*2.0f) in Animate()209 rotateY -= PI*2.0f; in Animate()
20 #define PI 3.14159f macro253 if(s_rotateY > PI*8) in SceneUpdate()255 s_rotateY -= PI*8; in SceneUpdate()