Searched refs:INPUT_RECORD (Results 1 – 1 of 1) sorted by relevance
95 public struct INPUT_RECORD struct in Nintendo.SDSG.KeyboardInputProcessorBase445 …protected static extern bool ReadConsoleInput(IntPtr hConsoleInput, [Out] INPUT_RECORD[] lpBuffer,… in ReadConsoleInput()726 INPUT_RECORD[] eventBuffer = new INPUT_RECORD[128]; ; in input_thread_proc()731 INPUT_RECORD eventReceived = eventBuffer[eventCounter]; in input_thread_proc()