Searched refs:GX2_UNIFORM_VAR_INVALID_OFFSET (Results 1 – 8 of 8) sorted by relevance
248 #define GX2_UNIFORM_VAR_INVALID_OFFSET 0xFFFFFFFF macro
682 if (!uniform) return GX2_UNIFORM_VAR_INVALID_OFFSET; in GX2GetVertexUniformVarOffset()706 if (!uniform) return GX2_UNIFORM_VAR_INVALID_OFFSET; in GX2GetGeometryUniformVarOffset()733 if (!uniform) return GX2_UNIFORM_VAR_INVALID_OFFSET; in GX2GetPixelUniformVarOffset()759 if (!uniform) return GX2_UNIFORM_VAR_INVALID_OFFSET; in GX2GetComputeUniformVarOffset()
111 ASSERT((g_expandDepthShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTExpandDepthInit()
111 ASSERT((g_expandColorShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTExpandAAColorInit()
112 ASSERT((g_expandDepthShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTConvertDepthInit()
112 ASSERT((g_resolveColorShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTResolveColorInit()
183 ASSERT((g_copySurfaceShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTCopySurfaceRectInit()184 && (g_copySurfaceShader[i].u_texcoordLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTCopySurfaceRectInit()
123 ASSERT((g_clearSurfaceShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTClearSurfaceRectInit()124 && (g_clearSurfaceShader[i].u_clearColorLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTClearSurfaceRectInit()