Searched refs:GX2_SHADER_ALIGNMENT (Results 1 – 10 of 10) sorted by relevance
135 if( 0 != (((u32) pProgram) & (GX2_SHADER_ALIGNMENT-1))) in GFDGetVertexShader()137 …der program buffer not aligned correctly. It needs %d byte align buffer.\n", GX2_SHADER_ALIGNMENT); in GFDGetVertexShader()208 if( 0 != (((u32) pProgram) & (GX2_SHADER_ALIGNMENT-1))) in GFDGetPixelShader()210 …der program buffer not aligned correctly. It needs %d byte align buffer.\n", GX2_SHADER_ALIGNMENT); in GFDGetPixelShader()282 if( 0 != (((u32) pProgram) & (GX2_SHADER_ALIGNMENT-1))) in GFDGetGeometryShader()284 …der program buffer not aligned correctly. It needs %d byte align buffer.\n", GX2_SHADER_ALIGNMENT); in GFDGetGeometryShader()368 if( 0 != (((u32) pProgram) & (GX2_SHADER_ALIGNMENT-1))) in GFDGetComputeShader()370 …der program buffer not aligned correctly. It needs %d byte align buffer.\n", GX2_SHADER_ALIGNMENT); in GFDGetComputeShader()466 if( 0 != (((u32) pDataStruct) & (GX2_SHADER_ALIGNMENT-1))) in GFDGetVertexShaderPointer()468 …der program buffer not aligned correctly. It needs %d byte align buffer.\n", GX2_SHADER_ALIGNMENT); in GFDGetVertexShaderPointer()[all …]
60 ALIGNVAR(GX2_SHADER_ALIGNMENT) static u8 g_GX2UTFetchShader[FETCH_SHADER_SIZE];97 GX2_SHADER_ALIGNMENT); in GX2UTExpandDepthInit()105 GX2_SHADER_ALIGNMENT); in GX2UTExpandDepthInit()
60 ALIGNVAR(GX2_SHADER_ALIGNMENT) static u8 g_GX2UTFetchShader[FETCH_SHADER_SIZE];97 GX2_SHADER_ALIGNMENT); in GX2UTExpandAAColorInit()105 GX2_SHADER_ALIGNMENT); in GX2UTExpandAAColorInit()
61 ALIGNVAR(GX2_SHADER_ALIGNMENT) static u8 g_GX2UTFetchShader[FETCH_SHADER_SIZE];98 GX2_SHADER_ALIGNMENT); in GX2UTConvertDepthInit()106 GX2_SHADER_ALIGNMENT); in GX2UTConvertDepthInit()
61 ALIGNVAR(GX2_SHADER_ALIGNMENT) static u8 g_GX2UTFetchShader[FETCH_SHADER_SIZE];98 GX2_SHADER_ALIGNMENT); in GX2UTResolveColorInit()106 GX2_SHADER_ALIGNMENT); in GX2UTResolveColorInit()
57 ALIGNVAR(GX2_SHADER_ALIGNMENT) static u8 g_GX2UTFetchShader[FETCH_SHADER_SIZE];94 GX2_SHADER_ALIGNMENT); in GX2UTClearSurfaceRectInit()107 GX2_SHADER_ALIGNMENT); in GX2UTClearSurfaceRectInit()115 GX2_SHADER_ALIGNMENT); in GX2UTClearSurfaceRectInit()
107 ALIGNVAR(GX2_SHADER_ALIGNMENT) static u8 g_GX2UTFetchShader[FETCH_SHADER_SIZE];167 GX2_SHADER_ALIGNMENT); in GX2UTCopySurfaceRectInit()175 GX2_SHADER_ALIGNMENT); in GX2UTCopySurfaceRectInit()
34 #define GX2_SHADER_ALIGNMENT 0x100 macro
1448 …ze = ((u32)(ftell(fp) + 2 * GFD_BLOCK_HEADER_SIZE +(GX2_SHADER_ALIGNMENT-1)) & ~(GX2_SHADER_ALIGNM… in GFDWriteFileVertexShaderBlock()1450 padSize += GX2_SHADER_ALIGNMENT; in GFDWriteFileVertexShaderBlock()1504 …ze = ((u32)(ftell(fp) + 2 * GFD_BLOCK_HEADER_SIZE +(GX2_SHADER_ALIGNMENT-1)) & ~(GX2_SHADER_ALIGNM… in GFDWriteFilePixelShaderBlock()1506 padSize += GX2_SHADER_ALIGNMENT; in GFDWriteFilePixelShaderBlock()1564 …ze = ((u32)(ftell(fp) + 2 * GFD_BLOCK_HEADER_SIZE +(GX2_SHADER_ALIGNMENT-1)) & ~(GX2_SHADER_ALIGNM… in GFDWriteFileGeometryShaderBlock()1566 padSize += GX2_SHADER_ALIGNMENT; in GFDWriteFileGeometryShaderBlock()1584 …ze = ((u32)(ftell(fp) + 2 * GFD_BLOCK_HEADER_SIZE +(GX2_SHADER_ALIGNMENT-1)) & ~(GX2_SHADER_ALIGNM… in GFDWriteFileGeometryShaderBlock()1586 padSize += GX2_SHADER_ALIGNMENT; in GFDWriteFileGeometryShaderBlock()1641 …ze = ((u32)(ftell(fp) + 2 * GFD_BLOCK_HEADER_SIZE +(GX2_SHADER_ALIGNMENT-1)) & ~(GX2_SHADER_ALIGNM… in GFDWriteFileComputeShaderBlock()1643 padSize += GX2_SHADER_ALIGNMENT; in GFDWriteFileComputeShaderBlock()
271 pShader->pFetchShaderBuffer = DEMOGfxAllocMEM2(shaderSize, GX2_SHADER_ALIGNMENT); in DEMOGfxInitFetchShader()