Searched refs:GX2_MAX_UNIFORM_BLOCKS (Results 1 – 4 of 4) sorted by relevance
196 if(pShader->uniformBlocksVS.count > GX2_MAX_UNIFORM_BLOCKS ) in DEMOGfxGetVertexShaderUniformBlockLocation()198 …form block count (%d) in VS is over %d\n", pShader->uniformBlocksVS.count, GX2_MAX_UNIFORM_BLOCKS); in DEMOGfxGetVertexShaderUniformBlockLocation()220 if(pShader->uniformBlocksPS.count > GX2_MAX_UNIFORM_BLOCKS ) in DEMOGfxGetPixelShaderUniformBlockLocation()222 …form block count (%d) in PS is over %d\n", pShader->uniformBlocksPS.count, GX2_MAX_UNIFORM_BLOCKS); in DEMOGfxGetPixelShaderUniformBlockLocation()244 if(pShader->uniformBlocksGS.count > GX2_MAX_UNIFORM_BLOCKS ) in DEMOGfxGetGeometryShaderUniformBlockLocation()246 …form block count (%d) in GS is over %d\n", pShader->uniformBlocksGS.count, GX2_MAX_UNIFORM_BLOCKS); in DEMOGfxGetGeometryShaderUniformBlockLocation()
72 u32 location[GX2_MAX_UNIFORM_BLOCKS];75 u32 size[GX2_MAX_UNIFORM_BLOCKS];
217 #define GX2_MAX_UNIFORM_BLOCKS 16 macro