Searched refs:GX2UTRoundNearestPow2 (Results 1 – 4 of 4) sorted by relevance
289 colorBuffer.surface.width = (dstMip ? GX2UTRoundNearestPow2(dstMipWidth) : dstMipWidth); in GX2UTCopySurfaceRectOp()290 colorBuffer.surface.height = (dstMip ? GX2UTRoundNearestPow2(dstMipHeight) : dstMipHeight); in GX2UTCopySurfaceRectOp()293 …u32 depth = (dstMip ? GX2UTRoundNearestPow2(GX2Max(1, colorBuffer.surface.depth >> dstMip)) : colo… in GX2UTCopySurfaceRectOp()333 srcMipWidth = (srcMip ? GX2UTRoundNearestPow2(srcMipWidth): srcMipWidth); in GX2UTCopySurfaceRectOp()340 …u32 depth = (dstMip ? GX2UTRoundNearestPow2(GX2Max(1, texture.surface.depth >> dstMip)) : texture.… in GX2UTCopySurfaceRectOp()
220 depth = GX2UTRoundNearestPow2(depth); in GX2UTGetSurfaceMipSlicePtr()
477 GX2_INLINE u32 GX2UTRoundNearestPow2(u32 value) in GX2UTRoundNearestPow2() function