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Searched refs:FETCH_SHADER_SIZE (Results 1 – 6 of 6) sorted by relevance

/CafeSDK-2.12.13-1/system/src/lib/gx2ut/
Dgx2utExpandDepth.cpp59 #define FETCH_SHADER_SIZE 32 //hard code this value for now macro
60 ALIGNVAR(GX2_SHADER_ALIGNMENT) static u8 g_GX2UTFetchShader[FETCH_SHADER_SIZE];
Dgx2utExpandColor.cpp59 #define FETCH_SHADER_SIZE 32 //hard code this value for now macro
60 ALIGNVAR(GX2_SHADER_ALIGNMENT) static u8 g_GX2UTFetchShader[FETCH_SHADER_SIZE];
Dgx2utConvertDepth.cpp60 #define FETCH_SHADER_SIZE 32 //hard code this value for now macro
61 ALIGNVAR(GX2_SHADER_ALIGNMENT) static u8 g_GX2UTFetchShader[FETCH_SHADER_SIZE];
Dgx2utResolve.cpp60 #define FETCH_SHADER_SIZE 32 //hard code this value for now macro
61 ALIGNVAR(GX2_SHADER_ALIGNMENT) static u8 g_GX2UTFetchShader[FETCH_SHADER_SIZE];
Dgx2utClear.cpp56 #define FETCH_SHADER_SIZE 32 //hard code this value for now macro
57 ALIGNVAR(GX2_SHADER_ALIGNMENT) static u8 g_GX2UTFetchShader[FETCH_SHADER_SIZE];
93 FETCH_SHADER_SIZE, in GX2UTClearSurfaceRectInit()
Dgx2utCopy.cpp106 #define FETCH_SHADER_SIZE 32 //hard code this value for now macro
107 ALIGNVAR(GX2_SHADER_ALIGNMENT) static u8 g_GX2UTFetchShader[FETCH_SHADER_SIZE];