Searched refs:CursorY (Results 1 – 9 of 9) sorted by relevance
59 virtual float& CursorY() = 0;71 …< window->GetLeft() || CursorX() > window->GetRight() || CursorY() > window->GetTop() || CursorY()…74 …sorX() >= x - width / 2 && CursorX() <= x + width / 2 && CursorY() >= y - height / 2 && CursorY() …80 …sorX() >= x - width / 2 && CursorX() <= x + width / 2 && CursorY() >= y - height / 2 && CursorY() … in CursorColliding()
52 peripheral->CursorY() = tabIndex->object->y + tabIndex->window->GetY(); in UpdateTabbing()55 if (peripheral->CursorY() > tabIndex->window->GetTop()) in UpdateTabbing()57 tabIndex->window->GetOffY() -= peripheral->CursorY() - tabIndex->window->GetTop(); in UpdateTabbing()64 peripheral->CursorY() = tabIndex->object->y + tabIndex->window->GetY(); in UpdateTabbing()67 if (peripheral->CursorY() < tabIndex->window->GetBottom()) in UpdateTabbing()69 tabIndex->window->GetOffY() += tabIndex->window->GetBottom() - peripheral->CursorY(); in UpdateTabbing()76 peripheral->CursorY() = tabIndex->object->y + tabIndex->window->GetY(); in UpdateTabbing()
67 peripheral->CursorY() = 0; in UpdateInput()73 peripheral->CursorY() += dY * CURSOR_SPEED; in UpdateInput()80 if (peripheral->CursorY() < -1.0) in UpdateInput()81 peripheral->CursorY() = -1.0; in UpdateInput()82 else if (peripheral->CursorY() > 1.0) in UpdateInput()83 peripheral->CursorY() = 1.0; in UpdateInput()267 …*GetTexture(CW_TEXTURE_CURSOR), CVec3(peripheral->CursorX(), peripheral->CursorY(), 1.0), CVec2(0.… in Draw()294 window->y += peripheral->CursorY() - oldWindowY; in Update()297 oldWindowY = peripheral->CursorY(); in Update()329 oldWindowY = peripheral->CursorY(); in Update()
46 offY = CursorY() - this->oldY; in Update()77 this->oldY = CursorY() - offY; in Update()
197 CursorY() = window->GetY() + this->y - this->height * TabSubIndex() - lOffset; in Update()204 int choice = (window->GetY() + this->y + this->height / 2 - CursorY() - lOffset) / this->height; in Update()312 CursorY() = window->GetY() + this->y - (this->height + this->height * TabSubIndex()) * flipMul; in Update()319 …int choice = (window->GetY() + this->y - (this->height / 2) * flipMul - CursorY()) / this->height … in Update()
169 CursorY() = window->GetY() + this->y - (this->height + this->height * TabSubIndex()) * flipMul; in Update()177 …int choice = (window->GetY() + this->y - (this->height / 2) * flipMul - CursorY()) / this->height … in Update()
234 float& CursorY() {return window->manager->peripheral->CursorY();} in CursorY() function