Searched refs:BuffersPass (Results 1 – 1 of 1) sorted by relevance
164 } BuffersPass; variable525 GX2InitTexture(&BuffersPass.myTextureBuffer[0], in BuffersPassInit()532 GX2SetSurfaceSwizzle(&BuffersPass.myTextureBuffer[0].surface, 1); in BuffersPassInit()533 GX2InitTexture(&BuffersPass.myTextureBuffer[1], in BuffersPassInit()540 GX2SetSurfaceSwizzle(&BuffersPass.myTextureBuffer[1].surface, 2); in BuffersPassInit()541 GX2InitTexture(&BuffersPass.myTextureBuffer[2], in BuffersPassInit()548 GX2SetSurfaceSwizzle(&BuffersPass.myTextureBuffer[2].surface, 4); in BuffersPassInit()551 GX2InitSampler(&BuffersPass.mySampler, in BuffersPassInit()570 GX2UTCreateVertexBuffer(&BuffersPass.attribs.attributeBuffer[0], in BuffersPassInit()575 GX2UTCreateVertexBuffer(&BuffersPass.attribs.attributeBuffer[1], in BuffersPassInit()[all …]