Searched refs:windowOrder (Results 1 – 3 of 3) sorted by relevance
218 Window* window = windowList[windowOrder[i]]; in Draw()291 Window* window = windowList[windowOrder[0]]; in Update()304 Window* window = windowList[windowOrder[i]]; in Update()308 overCore[windowOrder[i]] = window->CursorOver(); in Update()309 …overHandle[windowOrder[i]] = peripheral->CursorColliding(window, window->x - window->GetX(), windo… in Update()310 if (overCore[windowOrder[i]] || overHandle[windowOrder[i]]) in Update()312 windowOver = windowOrder[i]; in Update()345 windows[i] = windowList[windowOrder[i]]; in Update()346 bools[i] = (overCore[windowOrder[i]] || overHandle[windowOrder[i]]); in Update()503 if (windowOver == windowOrder[i + 1]) in BringWindowToFront()[all …]
40 const std::vector<int>& GetWindowOrder() {return windowOrder;} in GetWindowOrder()54 std::vector<int> windowOrder; member