Searched refs:vsCopy (Results 1 – 1 of 1) sorted by relevance
668 GX2VertexShader vsCopy; in GFDCreateBlockRelocateHeaderVSH() local669 memcpy(&vsCopy, pVS, sizeof(GX2VertexShader)); in GFDCreateBlockRelocateHeaderVSH()675 …GFDDataTable *pDT = GFDCreateDataTable(sizeof(GX2VertexShader) + vsCopy.numUniforms * 8 + 512); … in GFDCreateBlockRelocateHeaderVSH()679 …int nElements = 11 + vsCopy.numUniformBlocks + vsCopy.numUniforms + vsCopy.numSamplers + vsCopy.nu… in GFDCreateBlockRelocateHeaderVSH()691 size = GFDRepackVertexShaderFor32Bit(&vsCopy, &vsCopy32); in GFDCreateBlockRelocateHeaderVSH()698 …GFDUniformBlock *pUB = (GFDUniformBlock *) malloc(sizeof(GFDUniformBlock)*vsCopy.numUniformBlocks); in GFDCreateBlockRelocateHeaderVSH()704 size = GFDRepackUniformBlockArrayFor32Bit(vsCopy.uniformBlocks, pUB, vsCopy.numUniformBlocks); in GFDCreateBlockRelocateHeaderVSH()707 …pAddr[nE] = (vsCopy.numUniformBlocks == 0) ? 0 : pOffset[oMain] + (u32)&vsCopy32.uniformBlocks - … in GFDCreateBlockRelocateHeaderVSH()712 GFDUniformVar *pUV = (GFDUniformVar *) malloc(sizeof(GFDUniformVar)*vsCopy.numUniforms); in GFDCreateBlockRelocateHeaderVSH()718 size = GFDRepackUniformVarArrayFor32Bit(vsCopy.uniformVars, pUV, vsCopy.numUniforms); in GFDCreateBlockRelocateHeaderVSH()[all …]