Searched refs:uniformVars (Results 1 – 2 of 2) sorted by relevance
207 GX2UniformVar * uniformVars; member281 GX2UniformVar * uniformVars; member348 GX2UniformVar * uniformVars; member441 GX2UniformVar * uniformVars; member569 if (strcmp(shader->uniformVars[i].name, name) == 0) in GX2GetVertexUniformVar()570 return &(shader->uniformVars[i]); in GX2GetVertexUniformVar()596 if (strcmp(shader->uniformVars[i].name, name) == 0) in GX2GetGeometryUniformVar()597 return &(shader->uniformVars[i]); in GX2GetGeometryUniformVar()623 if (strcmp(shader->uniformVars[i].name, name) == 0) in GX2GetPixelUniformVar()624 return &(shader->uniformVars[i]); in GX2GetPixelUniformVar()[all …]
58 u32 uniformVars; member86 u32 uniformVars; member111 u32 uniformVars; member129 u32 uniformVars; member489 pVSout32->uniformVars = (u32) pVSin64->uniformVars; in GFDRepackVertexShaderFor32Bit()524 pPSout32->uniformVars = (u32) pPSin64->uniformVars; in GFDRepackPixelShaderFor32Bit()553 pGSout32->uniformVars = (u32) pGSin64->uniformVars; in GFDRepackGeometryShaderFor32Bit()586 pCSout32->uniformVars = (u32) pCSin64->uniformVars; in GFDRepackComputeShaderFor32Bit()718 size = GFDRepackUniformVarArrayFor32Bit(vsCopy.uniformVars, pUV, vsCopy.numUniforms); in GFDCreateBlockRelocateHeaderVSH()721 …pAddr[nE] = (vsCopy.numUniforms == 0) ? 0 : pOffset[oMain] + (u32)&vsCopy32.uniformVars - (u32)&v… in GFDCreateBlockRelocateHeaderVSH()[all …]