Searched refs:uniformPSCount (Results 1 – 1 of 1) sorted by relevance
| /CafeSDK-2.12.13/system/src/tool/gfx/projects/SLConverter/DeferredTest/ |
| D | deferredRendering.cpp | 755 u32 uniformPSCount = 0; in GeometryPassDraw() local 788 …GX2SetPixelUniformReg(GeometryPass.shaders.uniformsPS.location[uniformPSCount], 4, &GeometryPass.c… in GeometryPassDraw() 830 u32 uniformPSCount = 0; in LightingPassDraw() local 879 …GX2SetPixelUniformReg(LightingPass.shaders.uniformsPS.location[uniformPSCount], 4, &LightingPass.a… in LightingPassDraw() 880 uniformPSCount += 1; in LightingPassDraw() 881 …GX2SetPixelUniformReg(LightingPass.shaders.uniformsPS.location[uniformPSCount], 4, &LightingPass.l… in LightingPassDraw() 882 uniformPSCount += 1; in LightingPassDraw() 883 …GX2SetPixelUniformReg(LightingPass.shaders.uniformsPS.location[uniformPSCount], 4, &LightingPass.l… in LightingPassDraw() 884 uniformPSCount += 1; in LightingPassDraw() 885 …GX2SetPixelUniformReg(LightingPass.shaders.uniformsPS.location[uniformPSCount], 4, &LightingPass.c… in LightingPassDraw()
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