Searched refs:uniformBlocksPS (Results 1 – 3 of 3) sorted by relevance
220 if(pShader->uniformBlocksPS.count > GX2_MAX_UNIFORM_BLOCKS ) in DEMOGfxGetPixelShaderUniformBlockLocation()222 …Warning : The uniform block count (%d) in PS is over %d\n", pShader->uniformBlocksPS.count, GX2_MA… in DEMOGfxGetPixelShaderUniformBlockLocation()228 pShader->uniformBlocksPS.location[pShader->uniformBlocksPS.count] = block->location; in DEMOGfxGetPixelShaderUniformBlockLocation()229 pShader->uniformBlocksPS.size[pShader->uniformBlocksPS.count] = block->size; in DEMOGfxGetPixelShaderUniformBlockLocation()230 …ASSERT(DEMOGfxCheckShaderLocation(pShader->uniformBlocksPS.location[pShader->uniformBlocksPS.count… in DEMOGfxGetPixelShaderUniformBlockLocation()233 pShader->uniformBlocksPS.count++; in DEMOGfxGetPixelShaderUniformBlockLocation()
112 DEMOGfxUniformBlocks uniformBlocksPS; member