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Searched refs:u_positionLocation (Results 1 – 6 of 6) sorted by relevance

/CafeSDK-2.12.13/system/src/lib/gx2ut/
Dgx2utExpandColor.cpp51 u32 u_positionLocation; member
109 g_expandColorShader[i].u_positionLocation = in GX2UTExpandAAColorInit()
111 ASSERT((g_expandColorShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTExpandAAColorInit()
162 GX2SetVertexUniformReg(g_expandColorShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTExpandAAColorBufferOp()
Dgx2utExpandDepth.cpp51 u32 u_positionLocation; member
109 g_expandDepthShader[i].u_positionLocation = in GX2UTExpandDepthInit()
111 ASSERT((g_expandDepthShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTExpandDepthInit()
184 … GX2SetVertexUniformReg(g_expandDepthShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTExpandDepthBufferOp()
Dgx2utConvertDepth.cpp52 u32 u_positionLocation; member
110 g_expandDepthShader[i].u_positionLocation = in GX2UTConvertDepthInit()
112 ASSERT((g_expandDepthShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTConvertDepthInit()
198 GX2SetVertexUniformReg(g_expandDepthShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTConvertDepthBufferToTextureSurfaceOp()
Dgx2utResolve.cpp52 u32 u_positionLocation; member
110 g_resolveColorShader[i].u_positionLocation = in GX2UTResolveColorInit()
112 ASSERT((g_resolveColorShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTResolveColorInit()
186 GX2SetVertexUniformReg(g_resolveColorShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTResolveAAColorBufferRectOp()
Dgx2utClear.cpp51 u32 u_positionLocation; member
119 g_clearSurfaceShader[i].u_positionLocation = in GX2UTClearSurfaceRectInit()
123 ASSERT((g_clearSurfaceShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTClearSurfaceRectInit()
698 GX2SetVertexUniformReg(g_clearSurfaceShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTClearRectOp()
856 GX2SetVertexUniformReg(g_clearSurfaceShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTInvalidateHiStencilRect()
Dgx2utCopy.cpp95 u32 u_positionLocation; member
179 g_copySurfaceShader[i].u_positionLocation = in GX2UTCopySurfaceRectInit()
183 ASSERT((g_copySurfaceShader[i].u_positionLocation != GX2_UNIFORM_VAR_INVALID_OFFSET) in GX2UTCopySurfaceRectInit()
546 GX2SetVertexUniformReg(g_copySurfaceShader[shaderIdx].u_positionLocation + i*4, 1*4, pos); in GX2UTCopySurfaceRectOp()